being original

Game design is hard. Pretty much everything has been done, or at least it seems that way. This is especially true in the case of 1st person shooter games (FPS). The genre tends to be variations on a theme, and how much can you change shooting at things? Well, digital allows for breaking time and space (Portal is a canonical example from the game world), so how about you combine that idea with Red Light, Green Light (for those of you old enough to remember that analog game). That’s what Superhot does. Forward, into the past…

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