“Art in the Age of Artificial Intelligence” panel discussion, Santa Monica College Fall Arts and Cultural Affairs Program – The Arts & the AI Apocalypse: Humans Strike Back. 2023


“AI and creatives” invited talk, Directors Guild of America 2023


“Problem Solving and Data Analysis: Think Like an Artist/Filmmaker/Musician” RAND-AUD Hacking Equity 2, Shirley Tse and Todd Richmond. 2022


“Money, Marketing, and the Metaverse,” The Peggy Smedley Show, 2022


“Trust and Truth Decay: Digital Health Just Keeps Getting Harder” panel discussion, USC Center for Body Computing 15th Virtual Conference 2021


“Creative Practices Under Quarantine” RAND Magnetic Workplace. With Shirley Tse 2020


“Opt-in for the Greater Good: How Far is Too Far?” AMP Music Summit 2020


“The Risk-Trust Conundrum” USC Qi Innovation Series, Los Angeles, CA 2020


“The Analog – Digital Conundrum: Why There Are No Solutions And What To Do About It.” Invited talk, Lawrence Livermore National Lab Center for Global Security and Research. Livermore, CA 2019


“New Models for Experiential Learning, Experimentation and Collaboration – or – What is a Tech&Narrative Lab and Why Does It Belong In a Public Policy School?” panel discussion,  NASPAA annual conference, Los Angles, CA 2019


“Why a Tech & Narrative Lab at a Public Policy School?” Santa Clara University, CA 2019


“The Analog-Digital Conundrum – why  there are no solutions, and what to do about it” Betaworks Studios, New York, NY 2019


“Connection: Building or Destroying Personal Relationships? panel discussion Greater Good Gathering 2.0, New York, NY 2019


“Making Technology Matter (to Humans): The Search for Egg Yolks” keynote talk at LAIPLA Techtainment 4.0 conference, Playa Vista, CA 2018


“New Immersive Mediums: The Search for Egg Yolks” keynote talk at IEEE Vision, Innovation, and Challenges Symposium, San Francisco, CA 2018


“Emerging Technologies: Implications for Operations” keynote talk at AUSA Hot Topics, Richmond, VA 2018


“Digital Changed Everything: Applications and Implications for Policy, Governance, and Society” keynote talk Summit on Government Performance and Innovation 2018, Los Angeles, CA 2018


“Why a USD Chemistry Grad Ends Up as Faculty at a Film School and Other Tall Tales” invited talk, University of San Diego Schaeffer Seminar Series, San Diego, CA 2018


“The Promise and Peril of Living Virtual Worlds” panel discussion, part of the Lens of Disruption series at USC Annenberg School of Communication, Los Angeles, CA 2018


“Living Immersive: The Search for Egg Yolks.” invited talk, TII/Vanguard Technology Innovation conference, Marina del Rey, CA 2018


“A Matter of Scale – Scale Matters” panel discussion at IEEE Vis, Phoenix, AZ 2017


“The Future of Communication and Collaboration” invited talk at Microsoft IOP event, Dearborn, MI 2017


“What Form Will the Virtual Assistant for Healthcare Take?” panel discussion (moderator) at 11th Annual USC Center for Body Computing Conference, Los Angeles, CA 2017


“The Art of Science – and Vice Versa” invited talk USC mHealth Collaboratory, Los Angeles, CA 2017


“Science and Technology Futures Initiative” poster presentation, Citizen Science Conference, Minneapolis, MN 2017


“The Innovation Spectrum: Exploring Left of Boom” paper presentation, Modsim World 2017, Virginia Beach, VA 2017


“AR/VR: The Promise and the Danger Beyond the Hype” panel presentation, South by Southwest (SxSW) Interactive, Austin, TX 2017


“Augmented Reality vs. Virtual Reality” panel presentation, ENGAGE – The LA Digital Storytelling Conference, Sony Studios, Culver City, CA 2017


“Emulsional Worlds: There Are No Solutions” keynote address, 2017 Hawaiian International Conference on Systems Science, Kona, HI, Jan 2017


“AI – Beyond the Final Frontier” panel presentation at Techtainment 2.0: Technology + Entertainment, LAIPLA, Los Angeles, CA, Novermber 2016


“VR and Science” panel presentation for Alfred P. Sloan Foundation Science Seminar, Los Angeles, CA September 2016.


Closing remarks, 10th Annual USC Body Computing Conference, Los Angeles, CA September 2016.


“Breaking Time and Space: Implications for Humans” presentation to USC Staff Assembly, Los Angeles, CA September 2016.


Real Sculpture, Virtual Reality – a virtual reality event in conjunction with Lift Me Up So I can See Better Exhibition, August 2016


“Implications of AR and VR in K-12 Education,” keynote presentation to Acer America Education Advisory Council, San Jose, CA May 2016.


“The USC Virtual Care Clinic – Borderless Healthcare,” panel presentation, Heart Rhythm Scientific Sessions, San Francisco, CA May 2016.


“The Future of Interfaces,” invited talk, Singularity/X-Prize Innovation Partner Program, Palo Alto, CA April 2016


“Virtual Physicians – The Future of Healthcare,” SxSW Interactive, Austin, TX March 2016.


“VR and Emerging Technologies,” w/IEEE at Consumer Electronics Show (CES), Las Vegas, NV January 2016.


“Emulsional Worlds,” invited talk, TBWA\Chiatt\Day Technology and Narrative Workshop, December 2015.


“New Mixed Realities,” NewCo Los Angeles, Playa Vista, CA November 2015


“Inside the Business: Creative VR Content,” moderator, Trojan Entertainment Network event, Los Angeles, CA November 2015


Closing remarks, 9th Annual USC Body Computing Conference, Los Angeles, CA October 2015


“Breaking Time and Space: Blended is the New Reality” keynote address, Global Tech Summit, Playa Vista, CA August 2015


“Immersive Training Environment” invited panel participant, Training and Simulation Industry Symposium, Orlando, FL June 2015


“The Future of Education: Emerging Technologies” invited panel speaker, Schools That Can 2015 National Forum, Loyola Marymount University, Los Angeles, CA May 2015


“Creativity and Innovation.” Speaker, USC Executive Town Hall Meeting, Los Angeles, CA Mar 2015


“Mixed Reality Habitats.” SxSW Interactive panel presentation, Austin, TX Mar 2015


“Human Dimension Realistic Training.” Invited panel speaker, Force 2025 Industry Forum, CAC-T, Ft. Leavenworth, KS Feb 2015


“Empathy and Constituencies – Seeing the World Through Other’s Eyes,” guest lecturer, MOR 571, USC Marshall School of Business (2012-2015).


“What’s the Next Big Thing in Gaming.” Invited speaker, SoCal Innovation Forum, Pasadena, CA Dec 2014


“Wearables, Internet of Things, and Hardware.” Invited panel speaker, USC Innovation Forum, Los Angeles, CA Oct 2014


“Immersive/Mixed Realities: Your Future.” Invited talk, 8th Annual Body Computing Conference, Los Angeles, CA Oct 2014


“Future Holistic Training Environment – Live Synthetic.” Invited panel speaker, CAC-T Industry Forum, Ft. Eustis, VA, June 2014


“Living in the V.A.P.O.R. – Dealing with Multiple Streams in Work and Play.” Invited talk, 2014 Microsoft Innovation Outreach Partnership Forum, Burbank, CA, May 2014.


“Building the Holodeck.” Invited panel speaker, AUSA Winter Conference, Hunstville, AL. February 2014


Analog Soul – Digital World.” Todd Richmond. TEDx Venice Beach, September 2013.


“Quantum Mechanics for Artists: A Chemistry Perspective” Part of the Shirley Tse Armory Show and Tell, Armory Center for the Arts, Pasadena, CA August 2013


“Assessing Learning From a Mixed-Media Mobile Counter-IED Trainer.” M.J. Hays, T.M. Silva, T. Richmond, peer-reviewed paper in Proceedings of the 34th Interservice/Industry Training, Simulation, and Education Conference. December 2011


“Rapid Development of a Mixed-Media, Deployable Counter-IED Trainer.” M.J. Hays, T.M. Silva, T. Richmond, peer-reviewed paper in proceedings of the 33rd Interservice/Industry Training, Simulation, and Education Conference. December 2010


“Networked Publics: Selected Essays on Digital Media, Culture and Life.” MIT Press, 2008.


“Social Software in Education: Backchannel and other Disruptive Technologies.” Part of a special workshop at the 40th Hawaii International Conference on Systems Science, January 2007


“Open Education Resources: Coherent Anarchy?” DIY Media Seminar, USC Annenberg Center for Communication, October 2006


“Research, Development and Investment in Entertainment Technologies and Media Studies Innovation: From the University to Industry Application.” Moderator for panel discussion, University Project at Digital Hollywood. October 2006


“Network Futures: NeutralNet.” Multimedia presentation for Netpublics Conference, production and narration. With Francois Bar. May 2006


Network Futures: TCNOtopia,” Multimedia presentation for Netpublics Conference, production and narration. With Wally Baer. May 2006


Network Futures: Automata,” Multimedia presentation for Netpublics Conference, production and narration. With Shahram Ghandeharizadeh and Fernando Ordonez. May 2006


“Envisioning the Future of Digital Entertainment.” Moderator for panel discussion, University Project at Digital Hollywood, March 2006


“Social Software Applications in Academia.” Special workshop at the 39th Hawaii International Conference on Systems Science, January 2006


“Digital Lifestyle in the University.” Moderator for panel discussion, University Project at Digital Hollywood, September 2005


“Envisioning the Future of Digital Entertainment.” Moderator for panel discussion, University Project at Digital Hollywood, March 2005


“Socialware for Learning Environments.” Special workshop at the 38th Hawaii International Conference on Systems Science, January 2005


“Integrating the Digital Lifestyle into the University.” Moderator for panel discussion, University Project at Digital Hollywood, September 2004


“Engineered Metal Binding Sites on Green Fluorescent Protein.” Todd A. Richmond, Terry Takahashi, Riti Shimkhada, and Jennifer Bernsdorf, peer-reviewed paper in Biochemistry & Biophysics Research Communications, v. 268, No. 2, pp. 462-465, 2000


“Design and Engineering of a Protein-Based Metal Sensor” Riti Shimkhada, Terry Takahashi, Todd A. Richmond. Paper Presentation, 1st Annual CORE21 Technology Transfer Symposium, Ontario, CA 1998


“Engineering Green Fluorescence Protein: Development of a New Class of Protein-Based Metal Sensors” Terry Takahashi, Jennifer Bernsdorf and Todd A. Richmond. Poster Presentation, 1997 Southern California Conference of Undergraduate Research, Los Angeles, CA 1997


“Using the World Wide Web in a Biochemistry Lecture Course: Protein Structure Modeling and Student Publishing” Todd A. Richmond. Paper Presentation, 203rd American Chemical Society National Meeting, San Francisco, CA 1997


“Using the World Wide Web to Augment Chemistry Laboratory Education” Kersey A. Black and Todd A. Richmond. Presentation, 203rd American Chemical Society National Meeting, San Francisco, CA 1997


“Synthesis, Characterization, and Molecular Modeling analysis of photoaffinity labeling compounds for TCHQ Dehalogenase” Melissa Homesley and Todd A. Richmond. Poster Presentation, 1996 Southern California Conference of Undergraduate Research, Los Angeles, CA


“Direct pKa measurement of an active site residue by site-directed mutagenesis, chemical modification and 15N-NMR” Todd A. Richmond and John H. Richards. Poster presentation, 7th Symposium of The Protein Society, San Diego, CA 1993


“Structural requirements for catalysis: Site saturation studies of residue 132 in RTEM- 1 beta-lactamase.” Todd A. Richmond and John H. Richards. Poster presentation, 6th Symposium of The Protein Society, San Diego, CA 1992


“Combinatorial mutagenesis studies on active site residues of RTEM-1 beta-lactamase.” Todd A. Richmond, Wonhwa Cho, William J. Healy, John H. Richards. Poster presentation, 4th Symposium of The Protein Society, San Diego, CA 1990


“IoT Data Powers the Metaverse” op ed Tech Target 2023


“How Mixed Reality is Transforming City and Urban Planning” IT Pro 2023


“Getting AI Right: Challenges for the Future” IEEE Transmitter 2023


“Is the metaverse bad for the environment? Exploring a VR world” TechTarget 2023


“How Can the Metaverse Help Local Governments?” SlateTech Magazine 2023


“What is a Digital Twin? And How Cain It Make Companies – and Cities – More Efficient?” Wall Street Journal 2023


“CES preview: The Tech World Prepares to Convene in Vegas for the Annual Trade Show” Market Watch 2022


“Blocking Sounds Could Help You Experience VR In a More Immersive Way” Lifewire 2022


“The Metaverse Probably Won’t Be All That We’ve Been Promised, Experts Say” Lifewire 2022


“What is a Digital Twin, Anyway?” IEEE Transmitter 2022


“How VR Schooling Could Actually Increase the Digital Divide” Lifewire 2022


“How to Build an Inclusive Metaverse” IEEE Transmitter 2022


“Low Cost Air Sensors Could Help Monitor Air Pollution” Lifewire 2022


“Intel calls its AI that detects student emotions a teaching tool. Others call it ‘morally reprehensible.'” Protocol 2022


“New Avatars Could Upgrade Your Image in the Metaverse” Lifewire 2021


“New Tech Lets You Feel VR” Lifewire 2021


“Malaria vaccine may not eliminate the need to combat counterfeit medicines” with Krishna Kumar and Samantha McBirney, The Hill 2021


“Fake Skin Could Make the Metaverse Feel More Real” Lifewire 2021


“Social Distancing? Teleworking? It’s Time For Immersive Technologies” ZDNet 2021


“We’re Closer to Holographic Meetings Than You Think” Vox ReCode 2020


“The Unintended Consequences of a Proposed Cure for Covid-19” The Hill 2020


“How Immersive Technologies are Empowering the Fight Against Covid-19” IEEE Transmitter 2020


“Local Graduate Students Analyze Dark Web” Santa Monica Daily Press 2020


“A Look at VR’s Potential to Transform the Travel Industry” IEEE Transmitter 2019


“Aches and Pains? Goodbye Medication, Hello VR” IEEE Transmitter 2019


“Project Aims to Create ‘Neighborhood Watch’ for Pittsburgh Air Quality” WESA-FM NPR affiliate 2019


“AR and VR in Museums” IEEE Transmitter 2019


“Are Virtual Museums Replacing Real Ones?” CXO Online 2019


“Celebrating 10 Years of IEEE Day With Our Impact Creators”  IEEE Transmitter 2019


“Experts Say Facebook’s Mind Reading Interface Not So Crazy” Forbes 2019


“Air Quality and IoT” Digital Trends 2019


“IoT Sensors Unlocking Hyper-Local Environmental Insights” ZDNet 2019


“What are Examples of Augmented Reality Overlays?” Tech Target 2019


“Virtual Reality Experiences: Casual or Dedicated?” Tech Target 2019


“Inventing the Future Through Serious Games” Variety 2019


“How Do We Build an Augmented and Virtual Reality Business Plan?” Tech Target 2019


“What are the Challenges of Designing Virtual Reality Experiences?” Tech Target 2019


“Local Researchers Study Santa Monica Air Quality” Santa Monica Daily Press 2019


“How Do Drones and Augemented Reality Work Together? Tech Target IoT Agenda 2019


“Telepresence, Society, and the Future of Virtual and Mixed Reality” IEEE Transmitter 2018


“Employing Sensors and Machine Learning to Understand Unser Intent” IEEE Transmitter 2018


“What is Human-Robot Teaming and what are the benefits?” TechTarget IoT Agenda 2018


“Virtual and Mixed Reality at the Nexus of SciFi and Engineering” IEEE Transmitter 2018


“Augmented Reality is Changing How Newspapers and Readers are Seeing Things” Editor and Publisher, 2018


“The Panoptics of AI, AR, VR in Healthcare” Forbes 2018


“Holograms and Music” CBS Sunday Morning 2018


“Have Holograms Made the Concept of Live Performance Different?” NPR affilliate KJZZ 2018


“AR Glasses Have Learned From Glassholes” Venture Beat 2018


“The Next Technology Shift: The Internet of Actions” Forbes 2017


“How Mixed Reality Could Profoundly Change the World” Cheddar TV 2017


“Virtual Reality to Treat PTSD: Interview with Todd Richmond, Director of USC’s Mixed Reality Lab” MedGadget 2017


“This New Robotic Avatar Arm Uses Real Time Haptics” Forbes 2017


“Mixed Reality is Giving the Manufacturing Industry a Digital Makeover” Business News Daily 2017


“Using VR-Based Psychotherapy For PTSD Helps Traditional Therapy Effects: Experts” International Business Times 2017


“Confessions of a Technology Evangelist” EdTechDigest 2017


“IEEE Medical VR Portal” IEEE Transmitter 2017


“3 Ways AR/VR Are Improving Autonomous Vehicles” Robotic Trends 2017


“What Are Holographic Calls? Technology May Replace Voice Calling In The Future” International Business Times 2017


“The Value of Virtual Reality in Retail” Retail Touch Points 2017


“Experimental Virtual and Mixed Reality Can Be Applied to Military of the Future” Voice of America 2017


“Why Augmented Reality is About to Take Over Your World” Buzz Feed 2017


“Disney’s ‘Magic Bench’ Fixes AR’s Biggest Blindspot” Wired 2017


“What the Future of Heathcare Looks Like” Fast Company 2017


“la cantera que formó a los genios de la realidad virtual de facebook o microsoft” El Dioroio 2017


“on aura tous bientôt notre double digital à la maison“ Qwest France!preferred/1/package/4442/pub/6093/page/9 2017


“Why Virtual Reality Could Create a Danger For Actual Reality” KPCC (NPR affiliate) 2017


“Virtual, Augmented, and Mixed Reality Opens Up a World of Possibilities for Publishing” eContent 2017


“Technology, Ethics Meet in Debate Over Virtual Actors.” KJZZ (NPR affiliate), 2017


“Running With Scissors: Why Some Experts Worry about VR Dangers” Polygon 2017


“Take a Peek Under the Helmet of Virtual Reality at SxSW” NPR All Things Considered 2017


“Virtual, Augmented and Mixed Reality – Promise and Peril for Education” Engadget 2017


“Experts Set to Meet With Fed Government About Need For VR Ethics, More Research” Polygon 2017


“Digital Doubles: Bringing Actors Back to Life” CBS News 2017


“Why Can’t We Stream the Super Bowl in VR? IEEE Expert Explains Game-Changing Tech” International Business Times 2017


“Brain Computer Connection Unlocks Possibilities, Both Good and Bad” Voice of America News 2017


“If You’re Hoping to Watch all of the Super Bowl in VR, Sorry.” CNET 2017


“How to Become a Unity Developer for VR and AR” TechRepublic 2017


“Time For VR To Cut The Cord” Gear Brain 2017


“What 4 Experts Expect From This Year’s CES” 2017


“VR and AR at CES 2017” Gear Brain, 2016


“City Hall’s Call for Tech Integration” Boston Herald, 2016


“Is the Retail World Ready for Virtual Reality?” Wall Street Journal Tech Talk, 2016


“The staggering successes and abysmal failures of VR’s long, weird history – VR’s 25 Greatest Innovators” Polygon 2016


“Microsoft Hires USC Mixed Reality Pioneer Mark Bolas” UploadVR, 2016


“Why Are Millennials Already Nostalgic for Music from 10 Years Ago?” LA Weekly 2016


“Palmer Luckey’s Mentor, VR Pioneer Moves to Microsoft” Polygon, 2016


“Stroll in Mercury’s Sub-concious” Zeit Online, 2016


“Virtual Reality on the Horizon” Inside Higher Ed 2016


“Pot of Cold Water Poured Down: Olympic VR Broadcast is Just a Gimmick?” C114 China. 2016


“Microsoft Hololens Revealed” TechNews Taiwan 2016


“Four Ways Future Olympic Viewing Will Be Vastly Improved” Inverse . 2016


“Virtual Reality is Making Marketing and Training More Effective for Business” Business News Daily, 2016


“4 Ways to Invest in Games” US News and World Reports,, 2016.


“Strange Things Happen When People Play Pokemon Go” Voice of America,, 2016


“Virtual reality ho! Startups race to stake a claim in new field” San Francisco Chronicle, 2016


“AR/VR’s Impact on Academia” EdTechDigest, guest column,, 2016


“How Pokemon Go Could Change the Course of Technology” Market Watch,, 2016


“Pokemon Go Popularity is Also Warping Real Life” ABC News,, 2016


“Virtual Reality Explodes Onto the Consumer Market, But Will it Disappoint?” Voice of America,, 2016


“The Future of Virtual Reality” Wharton Business Radio, 2016


“Virtual Physicians” SXSW Baby interview,, 2016


“How Millenials are Finding Joy in Music” USC Annenberg Media,, 2016


“Virtual Reality: Poised to Bring Big Changes to Education?” EDWeek,, 2016


“Talking VR” with Eammonn Dignam on FoxBits247, SiriusXM and Fox affiliates, 2016


“No VR Headsets Needed by 2030 Suggest IEEE Survey from CES 2016” VR Focus,, 2016


“Welcome to the Immersive Era” in Correio Braziliense, 2016


“Holograms Coming to a Military Theater Near You” Signal Magazine,, 2016


“Consumer VR Explodes in 2016” C114,, 2016


“IEEE Survey Predicts the End of VR Headsets by 2030” Dealerscope,, 2016


“Overnight Hackathon Shows the Promise of Virtual Reality as a Health Care Tool” USC News,, 2015


“Virtual Reality is coming to sex, sports and Facebook” in USA Today,, 2015


“Why Gamers are Excited about Virtual Reality and Augmented Reality” Fortune,, 2015


“AR/VR Blended Games to be as Common as Video Games by 2017: Study” Voice and Data,, 2015


“Facebook Betting on Virtual Reality Explosion” Stuff (New Zealand),, 2015


“I Wore the Navy’s Oculus Rift and it Showed Me the Future of Warfare, Gizmodo,, 2014


“Incendiary Traces: Sketching Simulated Battlefields in Silicon Beach” KCET,, 2014


“When Virtual Reality Goes Beyond Gaming” Popular Mechanics, (photo credit) 2014


“BlueShark: Where the US Navy Dreams Up the Battleship Interfaces of Tomorrow” The Verge,, 2014


“Does Mobile Learning Work?” Defense News,, 2012


“Video Games Train Troop to Find, Mark IEDs” Defense News,, 2012


“A Bumpy Road to Mobile Learning” Defense News,, 2012


“Thinking Like an Insurgent” Defense News,, 2010


“Virtual Simulations Help Hone Survival Skills” Defense Systems,, 2010


“Video Games: Not Just Jumping for Coins” The Officer,, 2008