AR/VR blended games

Piece from Voice and Data:

According to Todd Richmond, IEEE Fellow and director of advanced prototypes at the University of Southern California Institute for Creative Technologies (ICT), this statistic seems to follow a trend that will only continue to grow. “Game developers are already starting to embrace AR/VR and blended reality. There is no doubt that these immersive technologies will be the most important innovation of the next gaming generation, and will also impact every other aspect of our lives. The gaming industry will be an early adopter and help figure out how the technology is viable. By 2017, AR/VR/blended reality technologies will be easily and affordably brought into consumer homes thanks largely to video games.”