The Panoptics of AI, AR, VR in Healthcare
“From medicine and post-operative care to physical and psychological rehabilitation,” said Richmond. “In addition to using VAMR technologies as a tool for direct treatment, there are broader applications for VAMR in medical and behavioral fields, including patient education and lowering stress prior to procedures, that will serve to improve the overall patient experience, which could lead to improved patient-reported outcomes.”
Richmond says that one of the biggest challenges in medicine is patient compliance.
“All of the advanced imaging, robotic surgery, and pharmaceutical interventions are marginalized if a patient does not adhere to treatment regimens. The explosion of personal health sensors further complicates this issue, as an individuals’ informal wearables and codified health records and information begin to mingle and more information is rarely helpful to someone who is likely already overwhelmed with the realities of their condition,” said Richmond.
Richmond believes that VAMR holds the promise to help this area in some ways.
“First, VAMR provides a new medium for delivering information. Key to this is the ability of the data to “tell a story” to the patient. Narrative is how humans engage information, how we learn, and how we can change behaviors. VAMR represents a new avenue for helping data tell a story that can change lives,” said Richmond.
“Secondly, VAMR can be used as part of a broader concept of health and wellness “gamification.” We have seen good results using emerging tech combined with gaming for injury and, in particular, stroke rehabilitation. VAMR and gaming present an opportunity to turn dreaded physical therapy and rehabilitation into a real game, which can help the patient engage the process and stay in therapy for longer periods of time,” adds Richmond.