Category / creativity / design

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  • design patience

    I’ve often commented on industry’s lack of “tactical patience” – in our case, meaning that they are usually not willing to invest in longer term research, instead wanting technology that is close…

  • remember walkman?

    Sony isn’t maybe the first thing you think when you mention innovation, but don’t count them out. Morpheus (or whatever they call their VR hardware) may win early due to the tight…

  • hubris, inc

    Branding is important. And instructive. And often sinks companies. It also can reveal a lot about the people who run the company and their worldview. Inc has a great article on Uber’s…

  • 100 drones walk into a bar…

    Well, actually 100 drones fly synchronized to a live orchestra. Intel (and probably the drone group at ETH) do a publicity stunt that is one part art, one part science, one part…

  • buying emotion

    Apple moved deeper into user sensing by buying Emollient. This is a big deal – understanding the user is one of the next frontiers in any form of digital interaction. We’re doing…

  • has apple lost its way?

    Umm, seriously? This is the best you could do? Forget the obvious issue (i.e. design a phone with acceptable battery life), but this bandaid no doubt has Steve turning in his grave.…