Category / design / UX

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  • dark patterns

    No doubt you’ve been on a web site and clicked on something that you thought was part of the “content”, but instead was either an ad or something unexpected. Those of us that have worked in UI/UX design, the “prime directive” typically is to make life clear and easy for the user. When you boil…

  • design patience

    I’ve often commented on industry’s lack of “tactical patience” – in our case, meaning that they are usually not willing to invest in longer term research, instead wanting technology that is close to being ready to market. I understand the reasons for the stance, but often it is incredibly short-sighted. This is a very good…

  • remember walkman?

    Sony isn’t maybe the first thing you think when you mention innovation, but don’t count them out. Morpheus (or whatever they call their VR hardware) may win early due to the tight integration with PS4. And they did make the Walkman back in the day, which was ground-breaking. Their research labs are doing some interesting…

  • hubris, inc

    Branding is important. And instructive. And often sinks companies. It also can reveal a lot about the people who run the company and their worldview. Inc has a great article on Uber’s new “branding” and what they think it says about the company. And it is not pretty – the logo, or the deeper meanings.…

  • 100 drones walk into a bar…

    Well, actually 100 drones fly synchronized to a live orchestra. Intel (and probably the drone group at ETH) do a publicity stunt that is one part art, one part science, one part political activism, and one part marketing.  

  • buying emotion

    Apple moved deeper into user sensing by buying Emollient. This is a big deal – understanding the user is one of the next frontiers in any form of digital interaction. We’re doing a lot of work to try and figure out the intent of a user in game environments. Using machine vision is one piece…

  • has apple lost its way?

    Umm, seriously? This is the best you could do? Forget the obvious issue (i.e. design a phone with acceptable battery life), but this bandaid no doubt has Steve turning in his grave. If Ive designed this then he might want to head over to Art Center for a few refresher courses. Seriously – this is…