thoughts about stuff

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  • trust, or not

    Trust is probably the biggest obstacle facing AI and robots. It is central to the concerns around self-driving cars, and is part of the fear around robots that want to kill all humans (like Bender). That said, we already trust digital more than we probably should (*cough* health care records hacks *cough*), and evidently we’re…

  • if you had any doubts…

    yes, skynet is active…

  • ease of use

    Content creation is often all about ease-of-use of the tools. While a great tool won’t make the next Spielberg, it does allow for non-experts to do interesting things – even if they are only interesting to a few people. The task of obscuring things in videos is usually a pita – but youtube to the…

  • being original

    Game design is hard. Pretty much everything has been done, or at least it seems that way. This is especially true in the case of 1st person shooter games (FPS). The genre tends to be variations on a theme, and how much can you change shooting at things? Well, digital allows for breaking time and…

  • q and a on vr and ar

    Interview questions and answers for C114.com. We’ll see how the world plays out…   1. Many from the tech industry believe that 2016 will see the outbreak of VR/AR. What is IEEE’s view on this? Since consumer units will finally start shipping this year, we’ll see the hype increase. My guess is that supplies will be…

  • the art tango

    I have maintained that within a few years many of us will be wearing some sort of AR device/capability. Or if not wearing, it will be built into the phone or other device we have. The ability to quickly map a space then figure out what and how to display relevant information is the “no-brainer” aspect…

  • 23 degrees

    23 degrees – the field of view of the new Epson AR glasses. While the other specs are a huge step up from their previous units (yes, Epson makes AR glasses, and actually they have arguably been more important/impactful than Google in that regard), this still limits what you can do with the technology. At…

  • ganzfeld effect

    After seeing James Turrell’s amazing Breathing Light piece at LACMA, I am now wondering about how the Ganzfeld Effect might come into play in VR and AR. Time for some experiments…

  • more on privacy

    Back in 2013 I gave a TEDx talk that looked at the issues faced by an analog human navigating an increasingly digital world. This piece is an excellent analysis of what the Apple vs FBI fight is really about, and how it is an example of the broader issues of being human.

  • your private parts

    While I’ve had issues with Apple’s design chops lately, their stance on privacy is 100% on-point imho. In this case, the slippery slope is both slippery and a steep chasm.

  • iot ftw or not

    The onslaught of internet of things (iot) commences…now. One thing they correctly point out – it isn’t about the hardware, it’s about the software. More specifically , it is about the relationship between human and device, and figuring out how the devices can tell a story. That whole emulsional thing…

  • ransomeware

    So when I talked about the 2nd and 3rd order effects of relying on digital…well, here’s a perfect example of a problem. Fact 1 – any computer connected to a network can be hacked. Fact 2 – some people will exploit that for their own gain Fact 3 – some people have no moral compass