thoughts about stuff

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  • when bad photoshop turns political

    Usually photoshop is done for comic effect, or to clean up or composite an image to make a point. Sometimes it is done in jest, sometimes with malice (e.g. skankhunt42). But sometimes it is just plain stupid – and stupid can have real world implications. To wit, the Arrival poster that shows the alien craft…

  • fit just a bit (or not)

    A recent study indicates that fitness bands/watches don’t necessarily help people lose weight. And in some cases, it can cause weight gain. The telling quote in the piece: So should you bin your Fitbit? Not yet. Jakicic thinks that combining this technology with behavioral research can help scientists figure out which groups of people benefit…

  • design patience

    I’ve often commented on industry’s lack of “tactical patience” – in our case, meaning that they are usually not willing to invest in longer term research, instead wanting technology that is close to being ready to market. I understand the reasons for the stance, but often it is incredibly short-sighted. This is a very good…

  • when real isn’t real and virtual isn’t virtual

    This is a great article, and echoes much of what I’ve been saying for some time now. Virtual doesn’t obviate previous forms of representation, nor does it replace physical reality. While it is a new medium, it still is just that – a medium, and not a reality.

  • the unbearable lightness of hacking

    The saying goes that the military is always fighting the last war – meaning that their forces and planning for the next conflict invariably are influenced by previous actions. The problem is, digital has changed everything, and the idea of tank columns or even urban conflict probably need to be put on the back burner.…

  • Matsuda piece

    An excellent dystopian view of the future. If the commercial sector has its way, this actually is a future documentary. <iframe src=”https://player.vimeo.com/video/166807261?color=c9ff23&portrait=0&badge=0″ width=”800″ height=”450″ frameborder=”0″ webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href=”https://vimeo.com/166807261″>HYPER-REALITY</a> from <a href=”https://vimeo.com/chocobaby”>Keiichi Matsuda</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>    

  • neuroscience and ux

    This will be all the rage (well, one of the rages) in the next decade or three. Right now we’re still in the early hype phase, as neuroscience still is a long ways off from having enough mapping done to understand causation. Good progress on correlation though. I have issues with the term “naturalistic” though,…

  • no screens?

    I don’t necessarily agree with all of the points, but the new immersive mediums (NIMs) will profoundly what we think of as a “screen”, and AI will certainly replace some visual/tactile interfaces.

  • facial dance

    One criticism of virtual (and video conferencing for that matter) is that the subtle non-verbal cues are lost in translation (or not captured at all). These are critical for human communication, and it is interesting to see what we learn about the brain and where/how/why these signals are processed. Often we forget that half of…

  • holding off

    This article gives 6 reasons to hold off on jumping onto the VR bandwagon. While they all have some merit, frankly it is all about the content, or lack thereof. There are very few compelling experiences to-date, and once the “gee whiz” wears off, people will be frustrated. It is a new medium (well, 30…

  • uncanny? your valley called…

    While the robots are getting more “real”, they still are pretty much in the uncanny valley for me. And who are they using for their body measurements – average people or cartoon characters?

  • iot – sex

    The internet of things is going to make for some very odd times. This is just the beginning…